1) Is it possible to create terrain in 3ds max and use this in unreal editor, at the same time using it in the same way as a terrain actor? 2) How do you get the tri count of the terrain actor from unreal ed? I've tried exporting/importing it into 3ds max, but haven't been succesful. I want to try and get my Unearthly…
(1) It is possible but isn't suggested, as the terrain in UnrealEd will offer better performance than a large static mesh. You can use vertex colors to blend between multiple materials, but it'll be tedious compared to just using the terrain tools. (2) Unsure of how to get the tri-count of the terrain, as it'd depend on…