Unreal engine 2 or 3? Edit: Saw Kismet, Unreal 3 I guess. : ( Hopefully you can extract something from Unreal 2's matinee. I hear it's quite different, but it should still follow the same principles. Beziers are like anything else, you move them, they stay moved, they don't have a fixed state. (Unless you revert the curve…
i have two questions...one: in a matinee curve editor...is there any way to "reset" the curve editor? say for example...you begin working on an animation...and you want to revert back to the beginning before you edited it. this would be somewhat similar to have a bind pose or something in max. two: does anyone know a good…