I know this is a month old, but this is the first time I read it. "We're going to go nuts with mods once 'Unreal Tournament [2007]' (another Unreal Engine 3 title) ships," he said. "The developer tools are much, much easier to use. In fact, now we have the potential to offer mods via the PS3." Link Interesting considering…
Developing for U3, besides some bugs, has been a breeze. It's insanely easy to get your stuff into the game and have it looking GREAT. EDIT:"While Epic will continue enhancing and improving Unreal Engine 3 for the next four or five years, work has already begun on Unreal Engine 4, which the company sees as a powering force…
Ah, Well I would vociferously champion the cause of PPMs, as that is what sets this place apart from CGCHat, and Conceptart. The fact that visitors can download souvenirs of their visit. Also the ease of the UT format has produced more PPMs that Q3 has, and speaking as one with a little experience with Unreal 3, that is…
[ QUOTE ] I think dfacto's point is that while a highly modifiable game engine is swell, it takes more time and skill than ever before to create art assets that push those engines. Five years ago, you made a 1000-poly model with a texture map. Today, you make a 10,000 poly model with diffuse, specular and normal maps.…
[ QUOTE ] [ QUOTE ] I think dfacto's point is that while a highly modifiable game engine is swell, it takes more time and skill than ever before to create art assets that push those engines. Five years ago, you made a 1000-poly model with a texture map. Today, you make a 10,000 poly model with diffuse, specular and normal…