good call with the first idea. what i meant with the proper tech skills and that this wasnt meant to fit in the unreal genre, was that im making an RPG level, meaning, its not going to mesh well with guys in weird armor with big guns. other than that, its going to be just as efficient as any other unreal level. Considering…
ok, my question is this: I want to make my next environment entirely in max, and bring everything in as static meshes in Unreal Ed. My only concern, what scale should i be working in max to accomplish this. the purpose of this environment is not to have a game level suitable for Unreal, it is merely to demonstrate that I…
[ QUOTE ] Max units match UnrealEd units on a 1-to-1 basis. It's handy like that [/ QUOTE ]Maya's default units (cm) are also 1:1 with UEd. handy, indeed. but UEd's units != realworld cm, it's just an app-app equivalency.
i assume Max has the means to choose a default unit for its workspace (as does Maya and every other higher-end 3D modeling/animation app i've used); that choice can have an effect on the scale equivalence. nonetheless, it should be fairly simple to establish a relationship between Max & UEd units. create a cube in Max…