What is the best way to create a Library of Materials/Material Functions/Textures/Meshes etc that can be accessed by all Unreal projects? I Have tried to find a solution but most threads about it are quite old. I Found the following: - NTFS Juncture so folders are seen as local (Create a NTSF juncture to the Library folder…
The model Epic seem to follow is to use content packs and import them into your project. This is the safest way to approach it since it prevents project specific changes propagating back into other projects and breaking things. Obviously for textures/meshes you can simply store the source png/fbx data outside your unreal…