Hey guys, I was wondering if it would be viable to use Unreal 4 as a renderer? I've got Substance Designer and Painter and those are super cool, but I've got no way to set up a scene and render it using pbr shaders. As far as I know you can't plug in metalness and roughness maps in Maya. I considered Marmoset Toolbag 2 to…
While I agree that Toolbag is easier to use, it seems to me that showing you can put together a good looking scene with UE4 would be an advantage when looking for jobs, especially if said studio uses Unreal.
https://www.unrealengine.com/blog/unreal-engine-45-preview-notes You'll notice in the preview notes for 4.5 there is Artist Template. This is something that I hope will give artists a head start in creating a high quality scene for showing their assets in. The map uses a blueprint that ties together most lighting options…