Thank you, and you're welcome! Because the emission is even across the model, I didn't use any textures. I made a small UE4 project with the signs and materials for free download here: https://gumroad.com/l/neonsigns Let me know if you have any questions or anything and I'll be happy to help :)
Hi everyone, I'm happy to finally post for the first time here with my modular American Diner scene! Modelling in Blender, some texturing in Substance Painter, assembled in UE4. It's all my work, expect the paving and street lamps outside which came from the 'City park environment collection' on Epic's marketplace. I've…
Here's the material in UE4. Basically, all you need is the constant vector 3 note set to a parameter and multiplied by a scalar node, and remember to set the shader model to 'Unlit' in the material graph. This allows you to set the color and strength in the material instance. I added the bottom section to add regular and…