Well Maya has something called sub division surfaces, and it is a cross between polygons and NURBS. However these days when someone refers to sub division surfaces, they tend to mean smoothing a polygon object.
http://en.wikipedia.org/wiki/Subdivision_surface any surface that is smoothed and tesselated at the same time is usually referred to as subdivisional surfaces. what they mean is highpoly modeling that isn't created using zbrush or nurbs. A proper subdivisional surface allows you to selectively tesselate areas for more…
i think you've confused yourself, subdivision surfaces and polygon surfaces are basically the same thing. a subdivided model is just what it says a "subdivided model", it takes any polygon you make and subdivides it, which in result gives you a more dense polygonal mesh - and gets coined a subdivided model. so when they…
Hello, One of my friends recently went to apply for a game company and was shot down because they said he needed to model using subdivision surfaces. We are both at the same university (he just graduated and I have 2 years to go) and our 3D modeling course trained us to model in maya and 3DS max using polygons, and we also…
Aaah!! I get it! Thank you very much. Subdiv surfaces do seem to be a good way to do that, since you get so much control over the details. Do you know if employers gernerally prefer you to use subdiv surfaces rather than zbrush? Would you say it's a better way to go about high poly modeling, or do you think it's more of a…
It really depends on what you're modeling. Generally mechanical stuff (like the robot I posted) is quicker to do with subdiv surfaces. But you might want to mix and match techniques. Definitely learn both subdiv and zbrush if you can.
Maya's subdivision surfaces aren't very useful, IMO. They tried to bridge Polygons and NURBS, while giving the user the toolset of neither. You can go up/down in resolution and get smooth shapes, but you can do the same in nurbs or polys just as easily.
We go to Michigan State. We were taught to use smooth preview while modeling, and to use bump maps and such, but I am not speaking of smooth preview. I'm talking about the separate tab in maya called subdiv surfaces. It has its own tools that you can use to manipulate the surfaces just as NURBS have different tools than…