Hello, I've started a model with intention to make a realistic skin textured real-time character. I've went through several break downs and tutorials to do so but got lost in the different processes and got several questions in the process of learning them. Like in terms of setting displacement maps of texturing XYZ…
Thank you so much for your replies, I've followed several process of applying displacement from XYZ package that I have but was told thats displacement maps are too heavy for game characters which is confusing me cz i've seen some artists posting a real time game characters using XYZ displacements for their work like the…