Hi, I just recently finished my studies and am about to apply for jobs within the video game industry. I intend to mainly look for junior artist positions, mostly geared towards environments & props. Would anyone help review my portfolio or tell me what I could do differently, stuff I could improve upon or completely…
My first thought: it looks competent, but there's nothing there to make it stand out from the hordes of competent graduates competing for the very limited number of positions. Going through piece by piece: The table and the generic props look like they could be decent elements in a scene, but none of them are really…