Thaks so much for the feedback! I have the uv's layed out for the reaper model, so i plan to try some texture work. I'm fairly new to laying out uv's and texturing so it is still very much a learning process for me. I also realize the reaper model wasn't modeled in the easiest way to be rigged so i'll definitely keep that…
Yeah nice proportions and all. Like mentioned before could use some optimization. By the way you modelled him in this pose? Ain't it gonna be a little bit tricky to rig that?
I've been coming to polycount for a few months for inspiration and knowledge. Now I would like to share some of my models with everyone and become a regular here at PolyCount. The Reaper model is 6,986 triangles This is a work in progress of a robot that is tearing himself apart. A skull. For practice. Setting up a render…
I like the reaper and the robot, but your poly distribution is a bit off. You could make the reaper's tubes lower (perhaps the head as well) and venom has insane polygons in the upper body with a much lower polycount on the legs.. The legs are fine though, you should chop some polys off the upper body I guess. I'd love to…