Heh thnx, thats something I never thought off actually :3 Will keep that in mind next time. Also, when I'm going to map the lowpoly wire bit, whats a good way of doing it? Since it's all swirly and round..
Those edges are very sharp, so you will need a very high resolution normal map to display that detail. Its a good idea to keep in the back of your head an idea of how big you want the pixels to be on your final lowpoly, and refrain from making edges sharper than that. However, the modelling does look very crisp and clean.…