but this isnt supposed to be the lowpoly. this gets gaked down onto the lowpoly. so add whatever geometry/triangles you need to get nice and smooth shading.
No Loops: AmsterdamHIltonHotel kinda pioneered this method: http://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1 (Which is the methodology behind the Zbrush hardsurface pipeline). Boolean to your hearts content, and then just dynamesh/polish. The biggest advantage for…