I know that I can't bake it as a diffuse map. I use 3dsmax, and the normalmap is applied to the lowpoly (bump->normal bump). Then I use the render to texture, and I'm not using the projection. I simply set the output channel to the second uv channel, and I'm baking a normalmap. It is baking down, and it is looking good at…
How are you baking the normal map? You can't bake a normal map as if it is a diffuse map. You will likely need to apply the normal map to the lowpoly as your "high poly" and then bake that to your low poly with the 2nd uv set. Exactly how to do this will vary by app, so knowing which app you use will help. You can also try…
Hi! I have a normalmapped lowpoly model, with 2 uv channels. 1 has no overlappings, and the second has some overlappings. Originally I wanted to use the first uv channel for my normalmap, but now I need to use the second, because my client wants this. So, I would like to bake out my normalmap from uv layout 1 to uv layout…