Am I missing something in Maya? I model in polygons and use edge loops to define my hard edges. Then do a smooth to get that sub-d appearance. Whenever I select my hard edges in Maya and preform a Bevel on it, it completely messes up my edge flow and gives me N-gons everywhere. But I also must ask, If you are putting a…
Yes Bal you answered my questions. Support edge loops do in fact retain your hard edges, and maintain your original shape. When you say creasing, how do you mean? Do you crease edges in Maya or Zbrush? I assume you do in both.