Interesting ... But with no demo and such a pricetag, it's going to be hard to tell if it is useful for anything more than deforming planes. Anyone tried it ?
Yup, totally. I am mostly thinking of applying this kind of workflow to smooth, hard edged "Scott Robertson-esque" mechanical surfaces tho. I mean they are really easily doable using a regular retopo workflow - but using a spline surfacing approach might allow for cleaner, sharper results maybe. Ill try Polygon Creator…
it's neat, and has some nice possibilities. i do like the beziers. but i'm not so sure it's practical for most people to work with so many vertices in the high poly cage. we already get some fine control over creasing with catmull creasing, they're a nice supplement to traditional hard surfacing with control loops. here's…