Hi! That's more about designing rarther than technical talk. How do you manage to detail hard surface models to achieve the level when it has a sense? You have some alphas for Zbrush etc. but I don't think that solves the problem, because you have to know what you're doing. I watched some gameplays of Marvel's Guardian of…
That's a good association with the lock hasp and I though about it too. I'm wondering more about the process of finding the shape that will make the lock looking sci-fi. Maybe I'm complicating simple stuff. I talked with an experienced car designer once and asked him about some cuts in hard-surface shapes. He said that of…