You are definitely working with way too much detail. Drop down and focus of broad forms and bone structure. It is easy to add detail once you have all of the structures and forms in place. It is super hard to add structure after you have detailed.
The overall form looks much improved. The sculpt is quite lumpy tho. It looks like you are stuck on a high resolution base. I get that its hard to continue with the one subject. Might be time to up your skill by starting with a fresh low poly base. Experienced artists publish tutorials starting from a high rez form. I dont…
Ok, I'm clueless right now, it's really hard to know if I'm going the right or the wrong way so here are the recent progress : So in the things that were done : - accentuation of planes for the forehead (really not sure I did not destroy everything ...)- thickening of the neck and rework of the muscles + collar bones (kind…
Hey there ! No I wasn't ignoring anyone's piece of advice, I was actually scrupulously trying to use them as effectively as possible. First off, of course @stevston89 you were right about the amount of details. I just wanted to finish this quickly so I could go to the next step so I didn't want to redo too much. But I…
Pretty good model. Here are some things that might help. Use a free app like Daz 3d on a monitor next to your work screen. You can dial in muscularity, volume and weight variations, you can pose it and allows you to rotate around the figure while working. Download a free .obj skeleton from the web and place it under your…
Hi there ! Not really satisfied because I spent a lot of time on it and it's getting really hard to keep motivation working on it so I need some expert eyes on it ... please ? I let the shapes a bit rough to not waste time and focus on their positions, not sure if it's getting better. I spent quite some time to understand…
Ok so I didn't want to write without having anything to show so it took time (and I don't even have something worth showing).First off I understood that you were not talking about modeling over the mesh. My point, which might not be valid, was : when do you know you can trust the models of others ? As soon as you're…
Thank you very much @kanga for taking all this time to answer this topic !A lot of good tips here. I'll try the Daz thing, I wanted to avoid to base my work on 3D models (each time someone model over an other model, there is a new interpretation, like the loss of sense when translating a text in different languages…