Gotta agree with Mik2121! :) Also, if possible, I'd like to see some different kind of hard-surfaces: for the moment, we did "mechanical" hard-surface. What about "electronic" hard-surface? For example:
Analyze it, it not as hard as last week a small degree easier (the only difficulties is the proportions which is hard without a good side shot). Ill remember to take snapshot for a end workflow
i like that the shapes are kind of hard, if it was easy we wouldn't learn anything :D you have a whole week to complete this so ya i don't agree with the guys saying there to hard.
I'd like to see this as well if people are willing. I know the basics of baking hard surfaces, but it's still an area I need more experience with. I'd like to see how people approach their seam cuts, hard edges, etc...
Well I assume the whole point of the challenge is to try and tackle as many complex hard surface model week by week. Thus the above Razer would be a great example of a tricky hard surface to model. (Would love to make it looks challenging)
Awesome idea! Great to finally see a hard surface challenge here! :) Here is my try! Wires I totally agree with that! Would be great to find objects which are doable for a beginner but also challenging for advanced modelers! Maybe hard to find stuff which goes with that but I think it's possible. :D