anyone know if the source engine specifically tf2 has support for vertex colour. im working a level that has lots of caves and tunnels in it and i rather model these in maya so i can have more control over the shape, instead of using displacmeants. and im trying to figure out if there is a way to use the meshes vertex…
Having considerable experience with the Source Engine, I can say pretty confidently that this is not going to work. AFAIK: The model processing strips out vertex colors, there is no way to pass them into the engine. In addition, setting up a custom shader to let you do what you imagine is a very difficult task...much more…