As a buyer of engine tech, I often look for some key things. 1) Source code. - There is always something you need to change for your specific game. "Access to source for Pro's" doesn't sound to me like you're giving me the engine and tools source; It's close, but I smell a caveat. 2) Tools. - Engines live or die by their…
Hello fellow polycounters! It’s been a while! As many of you know I recently relocated for a new job to Washington state (which has been nothing short of awesome, great place to be and live.) Anywho, for those of you who don’t know I was recently employed by Digini, the creators of Blade3D - A new game engine that has…
Congratulations on the new job. Nice to hear about people getting employed, as opposed to the obvious alternative. I'm not a very good 3D artist. But I am a fiddler. I love playing around with new tech, and trying to see what I can achieve with it. So yes, I would be interested in putting Blade3D through the paces. I do…
one lesson learned with luxinia, attention really falls and stands with screenshots. Nearly all engines out there have very much the same features. Where they differ most, is how you can access the features (tutorials, docu), can you work "beyond" them (ie do more advanced/custom stuff, does it scale) and of course the…
pea- its not limited to dom war, I just want the black and green to have a big advantage! johny- yes the amount of eye candy I will admit is limited, Im working on stuff to show off the engine but my job is only a very small portion of creating art, I also have to do white papers, content pipelines etc, so it takes big…
sorry seforin, probably a misconception on my end, with the wall of text and such it sounded like some official PR mission. But I didnt want to brag on your enthusiasm, I can feel very well with you about the excitement of contributing to improvement, having fun with the engine and sharing that and the shitload of work…