we're greedy and don't give out free stuff!! really i don't know about all that though. I love the engine. Its so easy to use... I'm scared to leave TRI and use a different engine.
I've made a lot of stuff using this engine, and I've always been pretty happy with it. It's fairly artist-friendly and has some cool features. I really like some of the lighting stuff...lightmaps with radiosity and the light probe stuff. Also, it's pretty cool that you can make stuff for the xbox, ps3, wii and psp using…
My workflow when I'm texturing is to set up actions in photoshop that save over the texture used in game. Usually after uv mapping and doing the diffuse for my model in Max, I export and import the model into our engine as a simple model. I look at my model in engine and hit 'X' to refresh the textures as I work on the…
[img2=left]http://boards.polycount.net/images/features/infernal.png[/img2]Today Terminal Reality Inc. announced the Infernal Engine, some new technology they're rolling out for the masses. While you need to be a licensee at this point to get your hands on it, the list of features and improved workflow is worth the mention.…