It's definitely not traditional low poly game art, but I tried to model things as simple and efficiently as possible and use normal maps for surface detail. The main engine is about 12k (triangles) with the huge amounts of gears and pipes taking up another 20k. The room its in is just under 5k. Between the room, catwalk…
Hey Everyone, A friend told me about these forums and I thought I would post some of my work and get some needed feedback. This is a scifi/steam punk style engine I'm doing for my final school portfolio using the Crysis Engine. It's proving to be the most challenging. This model is based off this design on feng zhu's…
eyecandy ooooh, question, is the engine just floating? whats holding it up? it looks like its suspended by two tiny poles coming from the ceiling. Its a little too symmetrical don't you think?
Though its Red for the base color you can always add some different saturations on red or purplish metallic colors on there... I agree that the function is a little iffy though (i.e: The supports holding the engine suspended.) Worth the attention though...great work.