Ok, on a technical level, the best engine that is released(so Unreal 3.0 doesn't quite count yet) is easily the Doom 3 engine. The source engine has nice physics code, but the renderer is pretty average. In fact it looks as if little has changed since the HL engine other than adding some better game art and a few…
ut2004 is cool for vehicles... but then the joint ops engine is bigger and holds more vehicles and people... depends what you're doing with the engine...
Unless you're excluding engines without any games available I'd say Unreal Engine 3.0. Perhaps there are better ones but none have been announced so far. UE3 isn't just an engine, it's a complete toolkit. Also, it's available for the Xenon and they're promising PS3 and Revolution support.
hmm good point Indeed, the Unreal engine when released will indeed be the most realistic engine available, Currently I still rather look @ valves source technology compared to ID's Doom 3 and Still doom 3 didnt have too much freedom to move around but then again ive never seen other games utilize the doom 3 engine, doom 3…
Either way, a programmer will have to get involved on some level. Surprising you mention that because it's generally assumed that when you ask for an engine you'll need a few code monkeys. Is there any engine that can be handled without a coder?
I think the Doom3 engine is the most advanced if you only want to consider the use of shadows, normal mapping, small dark corridors, and a game that will only run on high end hardware. Don't consider gameplay. So... I think the Battlefield2 engine is the one to watch for. From the reviews, the mod tools are excellent,…
It's all in the implementation, Sundance. It has little, if nothing to do with the engine. Code for vehicles is done in the game code. Think of it this way: What engine features would affect vehicle code? Lighting? Netcode? Texture rendering? Physics? Oh wait, yes, that is also done in the game code. I just added vehicles…