still is, but it is far from the only thing to consider, i have worked on teams a few times where there bitching about poly counts when most of there problems are coming from there 2k textures, overdraw or fillrate. Most game engines provide profiling features to easily track down what is slow the game down.
1. Vertex Colors: If you are using "Face Colors" in Maya or 3ds Max, this will also split vertices in the game engine. Because each vertex in game can only have one vertex color value. 2. People outside of tech artists and studious environment artists don't grok this, and it will not impact your hire-ability. Just make…