Hello all Below is an escape ship I have started working on and I am wondering how windows are created in game engines. In modo I can just leave the polys in place and set a transparent material for the windows (glass or plastic) but I have no idea how this works in Unity or CE3. Thanks :)
Basically works the same. Just give the window are a seperate Material ID and assign a glass material/shader in the engine on that Model. (You need the Mat IDs if you just use one material, otherwise you can just use different material/texture with 2 model parts so just detach the window area and export it as seperate…