I'm sure this has been asked several times but I am wondering about which game engine to use. I have started using Unity, simply because as I was looking for game engines and tutorials I ran across more for Unity than any other. But as I browse through Polycount I notice the users tend to favor Cryengine or UDK and I am…
depends what you want to do. All those engines have weaknesses and strengths. There's just no best engine as there's no best 3D app. So what do you want to do with it?
If you want to show off some epic assets, I would go with UDK or CryEngine. Theses engines are the best choice for visual IMO. Unity is less prefer because it is more programmer-oriented engine. Still, it's very open and flexible, but working with it, you have to have programmers with you if you want some advanced features…
C++ will replace Uscript, this is new. Instead of using Uscript as language you use C++. The C++ API is for integrating the Unreal engine with the rest of your game. This API has been there all the time and it's not a new feature. But it is not for scripting. It is mainly for integration. Unless you're a coder with the…
I would say most people swing towards UDK as its super accessible and wideley used throughout the game industry. most studios I have worked at either use unreal or their own inhouse engine. personally i find cryengine the most appealing due to the realtime lighting but to each their own :) just use whatever you feel…