hey guys im a second year game art student, ive been using the fwvn 2uv lofted decal setup for a project im working on and its great i have heard from a few different places that the star citizen bois have been using parallax occlusion on the decals to get them to pop more im using UE4, and i can get POM working by itself…
This might be late but can I just get a quick confirmation if these are the steps used to model/texture these large ships and that its still valid today: - Create modular parts as needed - Add more polygon details onto parts that need it creating a "mid level polygon" count object - Create tiling materials for the parts…