Gwot how are you finding moving from Silo to Blender? I used to use Blender exclusively, but now just for uv mapping and do my modeling in silo, so am out of practice and not up to date with Blender modeling. Having watched the videos for the Dom War 4 winner, I'm really wanting to work in something with deformers and…
(scratches head) But i'm a long-time Blender user. That isn't necessarily a good thing for me. I'm already familiar with Blender's various UI conventions. But then, I suppose the traditional Blender workflow will be similar enough that it won't pose any problem for me. After all, if I could get used to the old Blender…
A rather nifty tutorial on creating normal maps and various other texturing tricks in Blender... http://www.blendernation.com/2009/07/25/realtime-stone-with-detail-maps-in-blender/ Blender's interface still confuses the hell out of me but I am getting to know it slowly.
Everytime I want to give Blender a serious try it always seems like the Blender guys are shooting themselfves in the feet with a new, weird release hehe Still no 'modeling only' branch available?
Update: Blender 2.5 Alpha 0 is available for download. It doesn't have all the 2.49b features integrated yet and there are plenty of 2.5 targets not realised in it yet, but this is nonetheless a good opportunity to try Blender 2.5.