I have a rather unique situation: I've been using Blender for a while, but I recently started a trial for 3ds Max. It looks like it works much better than Blender, but the problem is that I'm used to how Blender works, which makes it very hard to switch software. From what I've mostly seen in Blender, I find it very hard…
I appreciate the reply. Then I take it that it wouldn't matter what the model was made in as long as it can get work done on it from ZBrush and Substance Painter? If the only main difference between Max and Blender is just studio usage, then I may consider staying with Blender. Is there anyone who knows how difficult it is…
Blender is very capable software, nearly anything you could make in Max can also be made in Blender and vise versa. Learning Max may help you get work in a studio that uses it, but ultimately the quality of your work is more important then the software you use. Max does have much better viewport performance then Blender…
OK, bit of an update; It seems I may have worried a little too much about the software to use, just HOW to use it. I think I now figured out a winning combination.. ZBrush for sculpting, Substance Painter for texturing, Blender and/or Maya 2020 for modelling. If Maya 20 works out for me, then that will cover the animating…
Well there y go. I use Blender (and love it to bits) but minimally for animation. The only thing I am aware of is the general opinion: Max for models and Maya for animation. I think if you have access to Maya then go for it. Plus being familiar with more than one program is never a disadvantage.