I'd like to know how viable it is to rely on Blender as your main 3D program for freelance work. I also have ZBrush for the base/highpoly creation and Substance Painter/Photoshop for base texturing, Substance Designer for baking and texture detailing. I'd be relying on Blender primarily for retopology, UV mapping, rigging,…
I use it regularly for freelance work. It really depends on what the studio needs for final assets. If they are just looking for OBJ's or video files it's fine. The only place you might run into trouble is if they need animation done in FBX format. This is currently being worked on also, so expect it to get better. (Recent…