i don't want to sound presumptuous, but what exactly is the point in making a tutorial for a 6 years old game that requires you to use a completely outdated verision of blender if the newer version of the game lets you use the much more comfortable version of blender? try to read up on the blender homepage which model…
UV mapping in blender is much better then in 3dsmax.3dsmax just recently got uv mapping tools as powerful as blenders. Press "N" scroll down to display and change shading to "GLSL".
Hi there. I ventured a bit into Blender from 3DSMAX,and i run into some strange interaction,so i could use some explaining from someone who's familiar with it. Anyway,i get an object into Blender. Here's it's wireframe: Now,if i switch view to solid,i get this: This is mostly like 3dSmax's default viewport and render when…
and that will fix shading inside blender. But will it transfer to the game too? Since i get white there as well. I googled a bit,looks like some vertex painting messes that one up. Does blender has some "pelt unwrap" thing? :)
It has better stuff then pelt mapping. Features: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.62/UV_Tools Tutorial: http://cgcookie.com/blender/2011/01/21/intro_uvmapping/ PS You can go in the preferences and choose blender to use maya hotkeys which are similar to 3dsmax so it will be a bit easier.
I did a test with importing exporting earlier,i made 2 cubes in 3dmax,on 1 i did a 'standard' unwrap where all 6 sides are one on top of each other,and on the 2nd cube i did a T-shape unwrap. 3ds and obj both preserved the specific unwraps the boxes had inside 3DSmax once imported into blender. So yea,that means i can use…
Pro evolution soccer series. Their comunity always seeks for those "stadium makers',however,those who already know how to do it are unwilling to share the how to knowledge. So i ventured into it to set things straight,i just need to come over the unwraping part in blender and then i can release some noob friendly tutorial…
Unwrapping in Blender guide: The keyboard controls are identical to the 3D viewport. CTRL-tab to switch selection mode, right click to select, G/R/S to move/rotate/scale, X/Y/Z/shift to lock to axes, ctrl to snap. All of your auto stuff is in on the of the menus at the bottom of the 2D viewport. However, the best way to…
Ye,i did use 2.65 earlier,heck,i even learned most of stuff in it on that version since its more noob friendly in interface terms. But this stadium editing requires 2.49b version,since the later versions of blender dont support some python scripts used for pes6 stadium formats. However,newer versions support the scripts…