If you are sculpting a character in Zbrush intended to be used in a video game, should the figure be in a T Pose with arms spread far apart like the guy in the first picture or can they be slightly lowered like in the 2nd picture?
Thanks a lot Alex_J and Neox for explaining in detail to me the merits of each pose. I appreciate you both for taking the time to share your expertise on the matter since I'm new to Zbrush modeling and I wasn't sure if it was a dumb question. Anyway, take it easy.
either way is fine. It really depends on how you might rig it. I think A pose is a little more preferential because it gives a better idea how the character will look in more common poses once in the game. For instance, you might not know exactly how the size of the shoulders will read if you sculpt him in the T pose but…