Hey! I'm doing some workflow tests with RizomUV and a simple teapot is packing islands at 45 degrees when they clearly pack better at 90 degree angles. Am I doing something wrong or is this a current bug? The 'Initial Orientation' doesn't seam to have any effect on how the islands are orientated. Cheers Rashed
@Kanni3d Thanks fot the suggestion, still not working! Unfortunately I can't register on RizomUV's forums as it's not open for new registrations so I can't post it there either :tired_face:
Looove me some RizomUV threads in Polycount. Wish I saw more of them, since usually nice tips and knowledge come out of them. Set the Pre Orientation to Off - click the " / " button here: Then try packing again. This should solve your problems, right?