I don't think this exists already.. but it may. But if someone would be willing to script it, that would be very awesome :D Basically what I am looking for is a way to select 2 edges, then loop/ring the edges only in-between those selected edges and not past them. This would allow me to isolate loops/rings and…
in 2010 at least there are stepring and steploop, I'm not sure if its called something else in Polyboost. Stepring doesn't work on poly-selection rings, though. I'm guessing because of the way it determines a poly-selection ring - stepringing would change the direction of the ring each time.
Hi Matt, what would you like to know exactly? The idea behind the script is quite straightforward, its realization a little more complex for the lack of clever methods in 3ds Max code to get sorted edge loops/rings. The only thing you can query for is a BitArray filled with edge loop/ring indexes. For its very own nature…
Sweet, thanks for the info. I've been tinkering with the programming for a good part of the day already, but the way I need to use the code snippets is a little confusing. I setup a button to take 2 edges, and put them into a variable and print my selection in a pair, which was easy, but then I'm not sure how to choose 1…
Awesome, thanks alot guys. Yeah, that's what I was looking for more or less Sync. That was my thought process for some of it. I just need to learn the language/math so I can do some of this stuff. I've done scripting before, but it was in Torque, so I keep typing in stuff from that and getting confused. I found one good…