Those from gnomon are pretty good from what i´ve seen over the years. Jason Schleifer´s "fast animation rigs" are ok when you already know rigging in maya a bit better. http://www.thegnomonworkshop.com/store/product/468/The-Skinned-Character-Rig…
Sooo, rigging beyond the standard bone by bone/ weight painting is really baffling me. And i am having trouble finding a tutorial that shows how to add all those nifty nurbs curve modifiers, and how to setup IKs and FKs well. Any suggestions? Everything i search for through google video seems to just be reels of peoples…
I have no videos, but I do have a book [ame=http://www.amazon.com/gp/product/1592001165/ref=yml_dp]inspired 3d: advanced rigging and deformation[/ame] Maybe some peeps here can make some video tutorials for this