Hey guys, I'm new here, rigging enthusiast and I love the community . For anyone interested in a character rig with a facial rig that can be used in games, there is a new product in CG Trader: https://www.cgtrader.com/3d-models/character/woman/gam-c0bbe959-14b3-4c25-9a8e-791b270fbb6c If you are at CG Trader homepage, you…
Hi, I wanted to hand this rig out to animators to see how well it works and see it come to life. Feel free to grab for free. <a rel="nofollow" href="https://gumroad.com/l/ltSGR">https://gumroad.com/l/ltSGR</a> I rigged it up with UE4 in mind. https://www.youtube.com/watch?v=08AG9q8utkk
Rig from Paragon. Serath Frost. Thanks to Epic for releasing this awesome assets with the community. https://drive.google.com/file/d/1VQvNA_1AA0f9P0fHvTQoNkmvNi8uhHzb/view?usp=sharing
Another Rig from Paragon. Grux Red Beetle. Thanks to Epic for releasing this awesome assets with the community. https://drive.google.com/file/d/1xVXWlRW_xqNU5REiwrnZw2ZHxDR3ulcY/view?usp=sharing
Rigged up Countess from Paragon using ART, base and Shogun Skins. The skeleton includes joints from both skins, Shogun version has extra joints. So if you're exporting base skin version, be sure to remove the joints for Shogun version before importing to UE4. The animations should still work, but UE will probably throw…
If you're not using ART, open the file in AnimRigs folder; and when you get missing reference dialogue, browse over to the ExportFiles and find the matching export file. [Character]_Export to load the character for animation. things like FK/IK switching is in a group called "Rig Settings" look for it in the Outliner. if…