I find the rigged car remarkable, it shows creativity of rigging non standard (biped) characters, besides the impressive technical features AviKohl mentioned before.
I think it's pretty cool, it's a step above what most game riggers can do, it shows a wide range of skill that would probably open quite a few doors. The market is getting pretty crowded and there aren't that many rigging only positions available. A lot of the rigging jobs are animation and rigging, or technical art and…
Many high quality rigs seems to be on the way I am pretty sure Order:1886 is going to be using something like this. What would make a rigging reel stand out? This lady got picked as a fresher from Academy of the Art SF with that reel.. If all she did was make a reel that was not amazing why her?
Lots of advanced features like stretchy spine, IK/FK switch and matching, mel UIs, deformation controls. I intend to specialize in rigging and animation myself so I find it quite impressive.
should've mentionned in cartoony game, this kind of rig is the basics for me nowadays. animator loves the stretching spine, it allows them to quickly pose the spine the way they want... sure you can get a cartoon feeling with that type of control but a good animator will be able to use it to make realistic animation and…
[vv]21539134[/vv] If you can't see the video like me http://vimeo.com/21539134 is the link. This is the reel that got Riham Tolan into Crytek to work on Ryse. Could you help me study the reel to understand what is exceptional about this reel? I am a noob teaching myself so understanding this would help. This is her reel…
Nope not really... pretty standard stuff. Compare it to the hundreds of other rigging reels floating around out there: http://vimeo.com/groups/masterofrigging Most of the stuff in the original post doesn't apply to most games, but it's pretty standard for film and TV. Unless they are planning on doing something new and…
Short answer: No, at least not in games. Squash and stretch animation hasn't been widely used in games for a few reasons. 1) It tech heavy On older hardware adding a 3rd or 4th parameters (position and scale) to bones creates too much data to track along side rotation. Resources better spent on something else, adding more…