You can also duplicate the character rig by importing one into your scene, then assigning a namespace to all its joints. Then you can import your second character. You can append a namespace on import. The rigs break because maya detects two joints in the scene with the same name.
Hello all, How Do You Duplicate a Rigged Character in Maya? I can't duplicate the character and the mesh without the rigs binding getting lost. Look forward to the feedback. **EDIT** I found that if I export the model and then import it, I can retain the rigged character. The only problem that I am having now is to getting…
No need to export it for using references. You can create a new scene and reference the maya rig file in multiple times. http://download.autodesk.com/global/docs/maya2013/en_us/index.html?url=files/GUID-9E08C7ED-BF66-4BEB-8CA4-D83B34F8B48D.htm,topicNumber=d30e127234