Its totally fine to stay with max for hard surface modelling, you can do similar things in maya but considering how destructive the workflow is, i would definitely stay with max
Hi, when we speak about production ready models, what is better to use for 3d modeling of hard surface/props/weapons, maya, or max ? In other words, is it fine if i continue using 3ds max bcz i already use it for several years.
yes, i already know that. I just want to make sure. So for example, if somebody wants to make 3d characters, because of eventually rigging, and grooming in xgen i would definitely recommend maya over max.
What Kanni said if its just marmoset and substance for texturing, keep in mind to use Mikk Tangentspace. But those settings really depend on the project, the tangent space and a ton of factors. for maya tangent space productions i found that straight up obj without hardtriangulation works great in most cases a compute…