What preset are you using to export the textures from Substance Painter? How is your normal map applied in maya - what does your shader network look like?
Hello! Here's a recent shield project I've been currently working on. Below is how it looks in Substance Painter. I wanted to give a go at manually retopology since I usually rely on Zremesher. I used Quad Draw in Maya and I thought all was well until I imported all my maps from Substance Painter to Maya for Rendering. And…