I only use Maya and I heard everyone currently studying are being taught blender, however I have mixed views, because AAA studios are not really using blender and have no intentions as their artists are all trained up on Maya and they don’t have time to retrain staff. I wondered what others thought of Blender; is it going…
Maya wont go away. Blender does take a big junk of asset creation for sure. But there is a lot goin on in big studios regarding USD and MaterialX. There is giant effort from many studios to get the USD pipeline in Maya and Houdini growing. And now with Unity even more. What small Studios need is not the same that big…
For me, it's not an "either or" situation where there must be only one king of the hill. IMO, the hill is big enough for multiple apps. Blender and Maya can trace their roots back nearly 30 years. Maya's dominance and foothold is really an issue of timing more than anything else. In Maya's case, it origins go as far back…
Answer is no. Maya is going to killed itself if anything. If you're aiming for a place at a specific studio, find out what they use and learn that software(s). General 3d knowledge is transferable, while software efficiency is not.
While this might be true, blender is not used in their productions in significant capacity. We worked on Fortnite among other things for 5 years and its just not used.The pipeline is software agnostic on the modelling part. The occasional freelancer does use blender, but as the animation pipeline is based on maya, that is…
As both a Maya generalist and a 15+ year Blender user I think it all depends on the size of your team and the type of content you’re creating. Being community led means that Blender is often first with tool-sets and features because it’s development is driven by the users directly. I teach both Blender and current industry…
Yeah, I was aware of the reason. Great, glad to hear it. Pretty sure I qualified my post with ''As far as I know'' because I am not an animator or rigger, so I guess my second hand info was out of date. Frankly I loathe Blender, so maybe I sounded defensive. That doesn't mean I don't want it to be an option for others…
Are they though? Pretty much everywhere I worked custom file formats were used for export - as well as inhouse engines. FBX was a mandatory tool to transfer between Max and Maya at some places. Outside Unreal and Unity is it really such a big thing though? Looking at the games I consume as well as those I just casually…
Not sure about Maya but a decade ago Blender had been so much ahead of 3d max in almost everything . Data transfer , Face weighted normals, yeah they been there before modifier too, UVs . Every innovation came to Blender first. It took Autodesk a while to wake up and catch up with Blender. And while now Max is a bit ahead…
I'm a hobbyist and for me blender is still lacking in important features I need to make relatively simple games. Namely the rigging and animation front. I know there is a few plugins but from what I can tell it just doesn't compete. Rigging and animation are both very tedious and time consuming so when I got to do them I…