Brandoom, I had the exact same problem :) But it sucks to tell you that Max 9 is not the same as 2009. Max 9 was created some ... er, 2 years ago or something like that. 2009 is the most stable right now but in time the new 2010 version will become the best (it has quite alot of bugs I assume from threads here)
Hey guys, Just a quick question about background images. I want to use a nice high res image for modeling reference, but once I bring it into 3dsm as a viewport background the image turns to crap. I tried an plane with a material applied to it with no better results. Is there anyway to keep the image nice and sharp?
Thanks for the replies guys. I did as you said but with little improvement to the image. However, there is an option within Viewports - Viewport Parameters called "Filter Environment Backgrounds" which when enabled fixed my problem. I assume by filter it means AA. Thanks :)
this is old, but i think the settings are good. you might also mess with texel lookup and mipmap lookup (not sure what they do). you should quit max after you change settings http://roller.student.utwente.nl/tut/texturesize/
Have you ... "customize > preferences > viewport tab .. configure driver > background texture size set to 1024 and checked match bitmap as close as possible?" That might help, not too sure of other things you can do ..
I'm doing this from memory since I can't be arsed to open up Max at the moment so I have probably named everything wrong. Right click your viewport name, go to configure, go to the display tab, click the "configure drivers" button, and check the biggest number boxes for each image and the "use largest size possible"…