The glare shader isn't available in max 9. That's a max 2009 file. I don't know if you'll be able to load those dlz's but I'm pretty sure you can't. Like vig said, you're going to end up having to rebuild that from their provided OBJ or 3DS if you're stuck with max 9. But honestly I don't know what you think that file is…
Hey guys, it's LoM Chaos. I've been researching a utility scene which is very crucial to my indie game team's graphical asset pipeline. Here is the utility : http://www.metaplace.com/wiki/index.php/How_Metaplace_Makes_Art It basically renders sprites from an image using a certain scene set up. Any ideas?
Me thinks that ^ might have something to do with it... With that said I don't see why you can't recreate it in 9. It's been a while since I cracked open 9 but I think the materials they used are available, just older versions. Not really ground breaking stuff that you would need a specific file for. They just applied a AO…