I want to say that I was able to assign "connect" as a shortcut key in max 6.5 and it work for vertex, edge, and poly mode (Note: it might have been a meshtools function). In Max 9 I can't seam to assign one shortcut for functionality with all three modes. Any ideas? This is driving me nuts. - BoBo
Hmm, works fine in Max8, wonder why they broke it in Max 9 ... Tinman is right though, it's pretty easy to write a script to check which subobject mode you're in and perform the correct action for each one.
ok this is strange...my W E R don't do anything in UVW edit. I checked to make sure the hotkeys were assigned. Yep. Checked to see if they were enabled. Yep I even reset to default and they still didn't work. What the hell. I can't get stitch to work, and the other keys in uvw edit and can't get my connect tool to work…
you gotta set your shortcuts the same for edit poly and editable poly. customize IU/group dropdown/edit poly and customize IU/group dropdown/editable poly object pain in the ass but then your shorcuts work for modifiers and collapsed ojects
this discouraged me as well when i was setting up hot keys, is there anyway to get the current sub object state through max script? if so you could set up an if else statement to check the sub obj mode then use the appropriate connect.
hmmm never thought of that one CodeFather...that could be quite handy though. And as for my 64 bit problems. I think it may come from chuggnuts uv tools in the 64 bit. I fired up 32 bit and the functions work fine. UVW that is...not sure about the connect stuff. Probably just some thing with the 64 bit programming.
I have a question concerning shortcuts, too - Is it posible to switch different shortcut layouts with a click of a button ? For instance, the first layout will contain all the editible poly functions , while the second one will be for polyboost commands, and the switch is as easy as tabbing CTRL + L