Yeah, same here, and it slows down photoshop as well. I was thinking it might work if you want to do a large gradient, but would think that you still would get banding when converting back to 8 bit.
I vouch for 16 bit too, but sometimes, some engines will spit errors at you if you do try that, so always try and work in a 16 bit environment, but be prepared to revert back to a 8 bit in your final steps.
I was wondering if anyone is working with higher bit color depth and what would the advantage be, and do we actually need to set it high, when we are not doing any printing? I usually just use the standard 16 bit, with the 32 thrown in when I have an alpha, but would there be any reason to go higher, when doing things like…
the idea with 16bit for normalmaps is to avoid having to compress them twice; once to 8 bit (per channel! 24 bits per pixel) and another to dxt5 (1 bit per pixel). obviously compression will only get worse if it's compounded. i usually work in 16bit when dealing with procedural gradients. you can do so much more with so…