hiya, after seeing the max8 peltmapping vids, and doing a bit research on the topic, I found that wings3d and blender already have nice automatic unwrappers, using the same technique called LSCM. http://blender3d.org/cms/UV_Unwrapping.363.0.html both being opensource, I am currently working on porting the functionality to…
okay after a day of debugging I got a build working. It lacks some features but should do the unwrapping. the screenshot lacks one seamedge, hence the non-classic box unwrap, but it shows how the lscm method treats such a case unfortunately I cant get the "weld all" function to work in the maxscript, so after the unwrap…
no clue, but does the demo actually allow 3rd party plugins ? last time I checked our university max installs didnt have the sdk either... I dont know how illegal it would be if someone sent me the headers and libs to compile it for 6/7, but without debugging capabilities it doesnt make much sense either. well once the 5.1…
bump, just wanted to mention that university machines have max6 with sdk. so I will be able to test + compile for 6/7 myself. also after a bit of a break with exams and enginecoding I found the time to do the unwrap code, the next test will have the unwrapping in it and hopefully comes end of the week. I hope that more…
Hey Butcher This sounds great man,good luck. If you can get it working for Max 6 ill try and give it a wizz...im not great with being introduced to new/modded tool sets and im also able to unwarp quite quick now with jsu the bog standard max tools....but if you can get this going ill definatily give it a try,proberly have…
to Soccerman: I run max5.1 it works for me, you sure you have not accidently copied the max6 plugin instead of 5 ? to Mop: I assume that the "draw" doesnt work for you then ? because it does exactly that (as seen in the screenshots), constantly draws the seamedges of the current selected object. what do you mean with piece…