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Author:
velja_bvath
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applying a normal map in 3DS 6?
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applying a normal map in 3DS 6?
Topic by
DeathTrip
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Sep 2005
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I converted a bump map to a normal using NVIDIA's filter but I have no idea as how to apply it in 3DS 6. I'm totally new to normal maps.
Re: applying a normal map in 3DS 6?
Reply by
Slum
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Sep 2005
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I've not tried using max 6, not sure if it's possible. But in max7, under the bump map channel, create a Normal Bump material, then in that materials diffuse channel, apply your map image as a bitmap.
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