Hey guys, i just needed some help on texture effeciency. I have a model i'm working on, its is some sort of saw mill portable mission, you could say its a mech, and its detailed at like 40k tris, and in scale its pretty big. I am uv mapping it and i ended up making 6 different uv maps. Is this too much for the model?…
Well 6 1024s is basically: 1 2048x2048 + 1 1024x2048, which doesn't seem like too much for a large vehicle/mech, esp with a 40k triangle count. Splitting in up into 6 textures though, what is the point of that? Certainty it would be easier to texture if it was all packed into one or two large textures. Generally you want…