for the 24 sided example, make sure that top and bottom caps of your mesh are exactly where they are in the HP, thats really the only thing i can think of, if its a little off its going to be rendering the edge in the wrong place.
Still getting some pretty harsh waviness. I went off of EQ's example of the 24-sided cylinder. I am going to try the 45 degree bevel now. I included my map baking options to see if I have anything wrong in there. You can enlarge the image to read the text in the map baking window better.
I SUPPOSE I'll have to live with it. I just wish everything in 3D could be magic, that would be great :) I believe for my project I will be going with the 24 sided cylinder because of how the gun will be laid out. So, I guess my question was answered... I was wondering if it actually WAS possible to completely remove it.…
Bevel the edge, or in some cases if you increase the number of sides it will fix the problem. Increasing the amount of sides can be ideal, because a 24 sided cylinder is the same data as a 12 side cylinder with 2 beveled edges. The reason increasing the sides works, is that there is less difference between the surface of…